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F# for game development

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Title Filter     Display # 
# Article Title Author
1 Understanding variance using functions Administrator
2 Recursive descent parsers using active patterns, part 2 Administrator
3 Recursive descent parser using active patterns Administrator
4 Problems with portable libraries and object-oriented APIs Administrator
5 Modular programming for portable F# libraries Administrator
6 Portable Class Libraries: Are they worth the trouble? Administrator
7 Units of measure for array indices Administrator
8 Units of measure to the rescue! Administrator
9 Parallel draw-update XNA game component Administrator
10 Converting FS project files to target Xbox 360 Administrator
11 Defeating the blank page Administrator
12 An example of inheritance gone wrong Administrator
13 New e-book: FRIENDLY F# with game development and XNA Administrator
14 The forgotten control flow construct Administrator
15 Is it worth it? Administrator
16 Why inheritance for code reuse should be avoided Administrator
17 OOP without classes in F# Administrator
18 Reference-counting just isn't enough and actually is harmful Administrator
19 My impressions of F# after three years Administrator
20 Is that a cloud, or is it a storm? Administrator
 
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