Microsoft has delivered a number of new quarterly updates to its Windows Azure and SQL Azure cloud platforms. But some promised pieces still are missing in action.
Microsoft may be getting closer to delivering an iPad-optimized version of OneNote, one of the components of its Office suite.
This is going to be a quick post on using the PivotViewer (both the v1 and the SL5 version). Every once and a while you realize that you do something out of habit and forget to mention it to anyone, and that was the case here. I was doing some research into another PivotViewer request [...]
If you've been thinking about the cloud and want to find out how to get started, there's a special Windows Azure event scheduled for tomorrow - December 13th. At this event you'll learn how to quickly get started building applications for the cloud using the latest Windows Azure SDKs, Tools, and Services. There'll be presentations delivered by senior Microsoft technical leaders including Scott, Dave Campbell, and Mark Russinovich! The entire event will also be streamed LIVE on Channel9 so anyone can watch online. The Learn Windows Azure event will start at 9 a.m. (PST) on December 13th. Here's the full agenda: 9:00
– 10:30 a.m. – Getting Started with Windows Azure Learn how to get startedbuilding applications for Windows Azure with the Windows Azure SDK & Toolsfrom Microsoft Corporate VP Scott Guthrie. 10:45 – 12 p.m. – Cloud Data & Storage Join Microsoft Technical Fellow Dave Campbell and learn how to use SQL Azure and Windows Azure storage services in your cloud applications. 12:15 – 1:15 p.m. – Channel9 Cloud Cover Show Live Join Steve Marx and Wade Wegner for this special live edition to see some fresh Windows Azure demos and hear answers to common Windows Azure questions. 1:30 – 2:30 p.m. – Developing Windows...(Read whole news on source site)
Of interest to anyone using F# and XNA to make games targeting the Xbox 360: I'm working on a script to convert fsproj files for the PC platform to the Xbox platform.
It's not 100% ready yet, the converted files need some manual editing before they are usable.
The advantage of using a script over using the project template is that no additional and unnecessary directory is created. It also keeps all project content, no need to re-add all dll references and source files.
Here are some known issues:
- Project references are
not automatically updated....(Read whole news on source site)
- System.Xml and System.Xml.Serialization and possibly other XNA dlls cannot be added from Visual Studio. It complains that those libs are not compatible with the targeted framework despite the fact that they are.
- You need the custom FSharp.Core.dll and accompanying files for Xbox360 somewhere in your solution. You get them as part of the F# + XNA templates, they are also in XNAUtils/FSharpCore.