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Download Tutorials – Building Apps for Windows Phone 8 Jump Start

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Few weeks back , Microsoft had hosted a 2 day virtual classroom event for Windows Phone 8 developers “Building Apps for Windows Phone 8 Jump Start” by Andy Wigley and Rob Tiffany . If you are a Windows Phone developer or wanted to kick-start your Windows Phone development and missed out on watching the Building Apps for Windows Phone 8 Jump Start online , you can watch the recorded version of the event . The videos are up in the Channel 9 MSDN website . Below are the links of the videos on MSDN Channel 9 website . Introducing Windows
Phone 8 Development Part 1 Introducing Windows Phone 8 Development Part 2 Designing Windows Phone 8 Apps Building Windows Phone 8 Apps Files and Storage on Windows Phone 8 Windows Phone 8 Application Lifecycle Background Agents  Tiles and Lock Screen Notifications Push Notifications Using Phone Resources in Windows Phone 8 App to App Communication in Windows Phone 8 Network Communication in Windows Phone 8 Proximity Sensors and Bluetooth in Windows Phone 8 Speech Input in Windows Phone 8 Maps and Location in Windows Phone 8 Wallet Support In-App Purchasing The Windows Phone Store Enterprise App Architecture Windows Phone 8 and...(Read whole news on source site)

Download – Building Apps for Windows Phone 8 Jump Start Videos

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Few weeks back , Microsoft had hosted a 2 day virtual classroom event for Windows Phone 8 developers “Building Apps for Windows Phone 8 Jump Start” by Andy Wigley and Rob Tiffany . If you are a Windows Phone developer or wanted to kick-start your Windows Phone development and missed out on watching the Building Apps for Windows Phone 8 Jump Start online , you can watch the recorded version of the event . The videos are up in the Channel 9 MSDN website . Below are the links of the videos on MSDN Channel 9 website . Introducing Windows
Phone 8 Development Part 1 Introducing Windows Phone 8 Development Part 2 Designing Windows Phone 8 Apps Building Windows Phone 8 Apps Files and Storage on Windows Phone 8 Windows Phone 8 Application Lifecycle Background Agents  Tiles and Lock Screen Notifications Push Notifications Using Phone Resources in Windows Phone 8 App to App Communication in Windows Phone 8 Network Communication in Windows Phone 8 Proximity Sensors and Bluetooth in Windows Phone 8 Speech Input in Windows Phone 8 Maps and Location in Windows Phone 8 Wallet Support In-App Purchasing The Windows Phone Store Enterprise App Architecture Windows Phone 8 and...(Read whole news on source site)

Delphi Developer Community on Google+

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Are you a Delphi Developer? If yes, here’s a Delphi Developer Community in the New Communities feature added to Google+. The Delphi Developer Community is a community for people who write their software using Embarcadero’s Delphi development tools. Join the New Delphi Developer community by visiting the Community page at Google+

A Taxonomy of Numerical Methods v1

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Numerical Analysis – When, What, (but not how) Once you understand the Math & know C++, Numerical Methods are basically blocks of iterative & conditional math code. I found the real trick was seeing the forest for the trees – knowing which method to use for which situation. Its pretty easy to get lost in the details – so I’ve tried to organize these methods in a way that I can quickly look this up. I’ve included links to detailed explanations and to C++ code examples. I’ve tried to classify Numerical methods in the following broad
categories: Solving Systems of Linear Equations Solving Non-Linear Equations Iteratively Interpolation Curve Fitting Optimization Numerical Differentiation & Integration Solving ODEs Boundary Problems Solving EigenValue problems Enjoy – I did ! Solving Systems of Linear Equations Overview Solve sets of algebraic equations with x unknowns The set is commonly in matrix form Gauss-Jordan Elimination http://en.wikipedia.org/wiki/Gauss%E2%80%93Jordan_elimination C++: http://www.codekeep.net/snippets/623f1923-e03c-4636-8c92-c9dc7aa0d3c0.aspx Produces solution of the...(Read whole news on source site)

Solliance – My New Company

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I am excited to announce a new adventure in my professional life - I am starting a new company in partnership with my friends and colleagues Michele Leroux Bustamante and Zoiner Tejada named Solliance (www.solliance.net). Our new company will be focused on end to end software solutions development, including everything from initial architecture and design, user experience, development, security, project management, testing, deployment and operations. Of course, its not just the three of us involved in this endeavor. We have already assembled a team for a few large projects - pulling from our own resources at Solliance, and our partner network. Our web site will eventually have
more details on this as well. Basically, we assemble the right team for a job, using experts in our ecosystem. In addition, since all three of us are solution architects ourselves, we will continue to do architecture, security, and development consulting as needed for teams that are already staffed to build the products themselves, but just need some expert level assistance at times. Along those lines we can use our expert partners to cover technologies and disciplines that we do not cover ourselves to make it easy to find the help you need for your projects - come to us and we will get you the help you...(Read whole news on source site)

a n00b’s Look at HTML5 Game Development

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Preamble Something disgusting, like six years ago, I listed on 43Things that I wanted to write a video game. I’ve actually made numerous arrested attempts ever since I started programming with my TI-94a back in 1983. My last attempt has been much less arrested (though still incomplete). I’ve learned a lot in my most recent endeavor, so it’s time to share. You can follow the actual work in progress, but my plan it to recreate the steps I’ve gone though over the course of a few posts. Goals I am too ambitious. With that in mind, I created a set of constraints
for making a game. keep gameplay simple don’t worry about art (that can come later) I started off wanting to make a game for the Windows 8 store. I decided afterwards that I will target modern browsers in general. This means that I took no dependencies on the WinJS libraries. (Though the Windows store is still my endgame.) I also decided to not use any frameworks (such as ImpactJS). Not because they are bad, but because I want to learn why I need them. Gameplay This is my spec (well, more or less). I decided to make a simple tower defense game. My inspiration is...(Read whole news on source site)

The winner of a Nokia Premium Development Membership for 7 Dec Announced

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by WindowsPhoneGeek We are happy to announce that the winner of a Nokia Premium Development Membership for 7 Dec is: @TheSaintr Starting from 6th of December 2012 for 25 days, every day (GMT time zone), including weekends, we will give away one Nokia Premium Developer Program membership, up to 1500 USD worth of benefits to a participant in the Nokia & WindowsPhoneGeek Lumia 8 Weeks Challenge! More info here.

How to compile all your TypeScript .ts files into a Single .js file

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Recently our team has been using TypeScript for all our Javascript work.  To be honest it has been a complete pleasure as it ‘just works’.  However one annoyance we quickly found was that we had to choose what was the best approach for using TypeScript.  Do we have a single .ts file which compiles down to a single .js file or do we have multiple .ts files which each compile down to their own .js file.  There are clearly pros/cons to both approaches Single .ts file pros/cons Pros: Means keeping all our javascript in
a single place, making it a bit easier to find/update Means that we only need to reference on .js file in our bundles Cons: Means that our .ts file could become very large and unmanageable over time Means that we are increasing our risk of merge issues when we commit it to git Multiple .ts files pros/cons Pros: Means we have smaller files to work w/ which should allow for better manageability Means we...(Read whole news on source site)

Fixing the Model Binding issue of ASP.NET MVC 4 and ASP.NET Web API

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        Introduction:
                    Yesterday when I was checking ASP.NET forums, I found an important issue/bug in ASP.NET MVC 4 and ASP.NET Web API. The issue is present in System.Web.PrefixContainer class which is used by both ASP.NET MVC and ASP.NET Web API assembly. The details of this issue is available in this thread. This bug can be a breaking change for you if you upgraded your application to ASP.NET MVC 4 and your application model properties using the convention available in the above thread. So, I have created a package which will fix this issue both
in ASP.NET MVC and ASP.NET Web API. In this article, I will show you how to use this package.  
        Description:
                    Create or open an ASP.NET MVC 4 project and install ImranB.ModelBindingFix NuGet package. Then, add this using statement on your global.asax.cs file,
using ImranB.ModelBindingFix;
                    Then, just add this line in Application_Start method,  
Fixer.FixModelBindingIssue(); // For fixing only in MVC call this //Fixer.FixMvcModelBindingIssue(); // For fixing only in Web API call this //Fixer.FixWebApiModelBindingIssue(); .

                    This line will fix the model binding issue. If you are using Html.Action or Html.RenderAction then you should use Html.FixedAction or...(Read whole news on source site)

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