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Porting Unity Games to Windows Store and Windows Phone

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Want to learn more about porting your unity games to Windows Store and Windows Phone ? . Here’s an interesting session from Microsoft Virtual Academy on September 11 , 2014 between 9.00 am – 4.00 pm (PDT). If you are an Unity game developer and want to bring your existing iOS , Android or PC games to Windows Store and Windows Phone , here’s a must attend session for you. The session will be presented by Jaime Rodriguez and Mickey MacDonald and will cover some of the topics like Getting Started: Tools, Settings, and Project Structures Porting Your Game: Hardware
& Software Differences Plugins: A Deep Dive into the Runtime Light-Up: Making a Great Windows Game Optimizing Your Game, Advanced Troubleshooting The Windows Store: Monetizing and Submitting Your Game Programs & Offers, Resources, Next Steps, Q&A Know more about the Porting Unity Games to Windows Store and Windows Phone session and register at http://www.microsoftvirtualacademy.com/liveevents/porting-unity-games-to-windows-store-and-windows-phone...(Read whole news on source site)

How to use automatic SIM selection in Android Device (Moto G) ?

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Automatic SIM selection is one of the cool features available in the dual SIM card models of Moto G (android device). The feature is called Automatic SIM selection and is valid when the user has selected the option Ask every time I make a call in the settings. What is automatic SIM selection in Android Device (Moto G) ? Automatic SIM selection is a feature that helps the users to select a SIM card automatically when using DUAL sim. The beauty of this feature is that , the phone will learn from the SIM card usage and then suggest or
pick the SIM card automatically. This option can be enabled in the Call Settings of the Settings App on your device....(Read whole news on source site)

Cloud Changes the Game from Deployment to Adoption

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Before the Cloud, there was a lot of focus on deployment, as if deployment was success.  Once you shipped the project, it was time to move on to the next project.  And project success was measured in terms of “on time” and “on budget.”   If you could deploy things quickly, you were a super shipper. Of course, what we learned was that if you simply throw things over the wall and hope they stick, it’s not very successful. "If you build it" ... users don't always come. It was easy to confuse shipping projects on
time and on budget with business impact.   But let's compound the problem.  The Development Hump The big hump of software development was the hump in the middle—A big development hump.  And that hump was followed by a big deployment hump (installing software, fixing issues, dealing with deployment hassles, etc.) So not only were development cycles long, but deployment was tough, too. Because development cycles were long, and deployment was so tough, it was easy to confuse effort for value. Cloud Changes the Hump Now, let's turn it around. With the...(Read whole news on source site)

Automatically strong name signing NuGet packages

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Many developers prefer to strong name sign their assemblies. The reason for this is to establish trust with the consumers of their applications: the signature proves that the code was built by the person who claims to be the author, and can be verified using a certificate. Signing code also means that the dependencies that are consumed must be signed. Not all third-party dependencies are signed, though, for example when consuming packages from NuGet. Some are signed, some are unsigned, and the only way to know is when at compile time when we see this: That’s right:
a signed assembly cannot consume an unsigned one. Now what if we really need that dependency but don’t want to lose the fact that we can easily update it usign NuGet… Turns out there is a NuGet package for that! The Assembly Strong Naming Toolkit can be installed into our project, after which we can use the NuGet Package Manager Console to sign referenced assemblies. There is also the .NET Assembly Strong-Name Signer by Werner van Deventer, which provides us with a nice UI as well. The problem is that the above tools only sign the assemblies once...(Read whole news on source site)

What is new in RavenDB 3.0: Voron

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If you have been following this blog at all, you must have heard quite a lot about Voron. If you haven’t been paying attention, you can watch my talk about it at length, or you can get the executive summary below. The executive summary is that Voron is a high performance low level  transactional storage engine, which was written from scratch by Hibernating Rhinos with the intent to move most / all of our infrastructure to it. RavenDB 3.0 can run on either Voron or Esent, and show comparable performance using either one. More importantly, because Voron was created by us, this
means that we can do more with it, optimize it exactly to our own needs and requirements. And yes, one of those would be running on Linux machines. But more important, having Voron also allows us to create dedicated database solutions much more easily. One of those is RavenFS, obviously, but we have additional offering that are just waiting to get out and blow you minds away....(Read whole news on source site)

#1,155 – A Circular Progress Indicator

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Using the earlier custom pie shape control as a base, we can now create a custom control that serves as a circular progress indicator. Here’s the code for the circular progress control: Here’s an example of using this control in XAML. The example also includes a traditional progress bar, so that we can compare them. Finally, here’s […]

Northbound again

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Leaving Plitvice behind us, we crossed the country heading for the sea. We didn't need to cover a lot of distance, to discover how diverse the Croatian landscape and climate is. In only two hours we went from the cold, foggy lakes and waterfalls to green meadows to dusty mountains to sunbathing coasts.



We followed the coastline for a little while, strolling through old coast towns, eating seafood, drinking something cold. Driving up North and more inland, we spent two days in Motovun, a picturesque town high on a mountain.
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We'll be continuing up North, slowly making our way home.
...(Read whole news on source site)

The Game of Life with Functional Swift

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This blog post shows an implementation of Conway’s Game of Life using functional techniques in Swift. This results in code which is a clear and concise representation of the game’s logic. I also take a closer look at ranges, intervals, the pattern match operator, ~= and how local functions help...

Deleting Entities in NHibernate

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This post was motivated by a conversation with Salvador Gascon (@salvadorgascon). Might even go to the pitfalls section… Anyway, the problem is: how many ways there are to delete an entity in NHibernate? And what are the advantages/disadvantages of each?First, we have the classic one, using ISession.Delete(), which all NHibernate developers should be familiar with:
left; color: black; line-height: 12pt; overflow: visible; font-family: "Courier New", courier, monospace; font-size: 8pt; direction: ltr; background-color: rgb(244, 244, 244);"> 1: var product = session.Get(id); 2: 

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