As Microsoft's search for its next CEO continues, new rumors and reports abound.
The TimeStamp in Debug Output Window feature adds the timestamp on different debug messages in the Debug Output Window in Visual Studio 2013. It is another useful feature especially when you have... [[ This is a content summary only. Visit my website for full links, other content, and more! ]]
Today we did our last deployment of 2013 (Sprint 57). You can read about it here: http://visualstudio.com/en-us/news/2013-dec-11-vso Our next deployment would normally fall very close to the Christmas holiday and to avoid that, we’ll be skipping the Sprint 58 deployment and just rolling all of that work into the Sprint 59 deployment in mid January. We have worked very hard to ensure that this deployment goes more smoothly than the one we did in mid-November. Overall, it went much better but wasn’t incident free. We had a hiccup on Tue during the beginning of the rollout.
We know what happened and have applied a fix but we don’t know 100% why. The code that caused the issue hasn’t changed in a long time. The strongest suspicion is just that the instance is just running with enough load now that even things that are a little out of whack can cause backups that cascade into outages. In this case lock contention caused a backup. In my post on the launch issues, I talked about doing work to find and eliminate all the cases where we do cross server/service requests while holding a lock. If that work...(Read whole news on source site)
After a flurry of activity the MonoGame NuGet packages have been updated. 3.1.2 – Dev Release as of 10th December 2013 They are as follows: MonoGame (full) - https://www.nuget.org/packages/MonoGame/3.1.2-alpha This package has everything you need to start up a MonoGame project without having to install anything previously (including MonoGame it’self), …
Microsoft CEO Steve Ballmer offers up his five management tips based on lessons he learned during his 13-year CEOship.