Well we are coming to the end of the PivotViewer Basics series. To round it out, I thought I would continue on with the last post which discussed Basic Item Adorners. In that post we looked at implementing the custom actions that you found in the first PivotViewer. This post will look at taking it [...]
Acknowledgment: This is meant to be the Windows equivalent of Anders Janmyr’s excellent post on the subject of finding stuff with Git. Essentially, I’m translating some of Anders’ examples to Powershell and providing explanations for things that many Windows devs might not be familiar with. This is the second in a series of posts providing a set of recipes for locating sundry and diverse thingies in a Git repository. Finding content in files Let’s say that there are hidden monkeys inside your files and you need to find. You can search the content of files in a Git repositor by using
git grep. (For all you Windows devs, grep is a kind of magical pony from Unixland whose special talent is finding things.) # find all files whose content contains the string 'monkey' PS:\> git grep monkey There several arguments you can pass to grep to modify the behavior. These special arguments make the pony do different tricks. # return the line number where the match was found PS:\> git grep -n monkey # return just the file names PS:\> git grep -l monkey # count the number of matches in each file PS:\> git grep -c monkey You can pass an arbitrary number of references after the pattern you’re...(Read whole news on source site)
As an industry trend, advancement in heterogeneous hardware has progressed at a rapid pace. This in turn has fueled developer desire to target such hardware for accelerated computation, necessitating a significant step forward in programming models to enable such practices. C++ Accelerated Massive Parallelism (C++ AMP) is a new technology implemented in Visual Studio 11 that helps C++ developers use accelerators such as the GPU for parallel programming. I’ve blogged about it since its initial disclosure, including discussing our intention to share the C++ AMP specification so as to help bring general purpose GPU programming to all C++ developers,
regardless of whether they’re using Visual C++. I am excited today to deliver on that commitment. Today at the GoingNative 2012 event, Microsoft announced publication, under the Microsoft Community Promise license, of the C++ AMP open specification. This release means compiler developers and vendors now have the ability to implement C++ AMP in their compilers, just as Microsoft has done, broadening access for C++ developers everywhere to the possibilities offered by heterogeneous hardware. Please send any feedback you have on this to the C++ AMP team via their blog. Namaste!...(Read whole news on source site)
Today have learned from RSS feed about Rename Visual Studio Window Title extension for VS2010. A great help when working with several branches of the same base code. Borrowing one of the screenshots from the official blog to show it.
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