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Visual Studio for Game Development: New Partnerships with Unity, Unreal Engine and Cocos2d

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Game developers build the apps that hundreds of millions of users play every day across a wide variety of devices, from Xbox and Windows to iOS, Android, and the Web. For many years now, it’s been great to see Visual Studio be one of the industry’s most popular tools for game development, used by big game studios and indie developers alike. Today, we are taking support for game development in Visual Studio forward in a big way through collaborations with three of the premier independent gaming engine providers: Unity Technologies, Epic Games, and Chukong Technologies. Together, we are making
it even easier for game developers to use the rich capabilities of the Visual Studio IDE to develop games for today’s most popular platforms. Each of these top gaming engines' installers will now offer the ability to co-install Visual Studio Community on Windows, along with the plug-ins required for Windows developers building for these engines. In addition, we will make it easier to discover and use the tools for Unity, Unreal and Cocos2d from within Visual Studio 2015. You can learn more about today’s partnerships on the Unity, Unreal, Cocos2d and Visual Studio sites. These improvements build...(Read whole news on source site)

Visual Studio Partners with Unity, Unreal, and Cocos2d Game Engines

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A moment ago, Soma blogged that today we’re announcing that Visual Studio has partnerships with three of the top gaming engine providers: Unity Technologies (creators of Unity3D), Epic Games (creators of Unreal), and Chukong Technologies (creators of Cocos2d). The gist of the partnerships is that these three gaming platforms will provide an easy way to install Visual Studio Community, and Visual Studio will have an easy way to create games on these three platforms. We still have engineering work to do to deliver on the co-installation, but if you’re a game developer or someone who wants
to learn to create games, these partnerships will make it a lot easier to acquire the best tools for the job – pulling down Unity along with Visual Studio and the Visual Studio Tools for Unity all at once, for example. In the meantime, you can still use Visual Studio with each of these products just as you do today, by downloading the tools separately and installing them. Just install Visual Studio 2013 Community, and get Unity (and the Visual Studio Tools for Unity), or get Unreal or get Cocos2d.  John

Intro to SharePoint Online Course in the Works

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I'm not quite ready to become a recording artist per se, but I will be doing some heavy recording in the near future with my new fancy microphone. Right now I'm in the process of building a new course to be delivered through a company called Opsgility. Opsgility focuses on training for cloud-based platforms like Azure and Office 365. Their classes can be delivered online or can be instructor-led. Unlike some of the other streaming video training services out there, at Opsigility, you also
have access to a Yammer group where you can ask questions and get real help, even when you're taking a class at your own pace, online. I'm creating a simple course that's an introduction to SharePoint Online. Although the course will cover the basics of lists, libraries, content types, pages, and sites, it will also cover some of the more online-speciific experiences such as co-authoring, Delve, Video Portals, and more. Stay tuned for this course, to be rolled out this summer. And if you're interested in taking the course, please let me know, or contact Opsgility.
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The Morning Brew #1842

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Software Announcing General Availability of Azure Premium Storage – Scott Guthrie announces the release to General Availability of the Premium Storage, providing high volumes of storage at high performance Information C#/.NET Little Wonders: Static Using Statements in C# 6 – James Michael Hare shares another of his Little Wonders series looking at changes in the […]

Mars Rover Problem

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Mars Rovers is a simple programming problem with just enough complexity to be interesting and to provide sufficient challenge to experiment with some different strategies. The problem, as stolen from here, is: A squad of robotic rovers are to be landed by NASA on a plateau on Mars. This plateau, which is curiously rectangular, must be navigated by the rovers so that their on board cameras can get a complete view of the surrounding terrain to send back to Earth. A rover's position is represented by a combination of an x and y co-ordinates and a letter representing one of the four
cardinal compass points. The plateau is divided up into a grid to simplify navigation. An example position might be 0, 0, N, which means the rover is in the bottom left corner and facing North. In order to control a rover, NASA sends a simple string of letters. The possible letters are 'L', 'R' and 'M'. 'L' and 'R' makes the rover spin 90 degrees left or right respectively, without moving from its current spot. 'M' means move forward one grid point, and maintain the same heading. Assume that the square directly North from (x, y) is (x, y+1). Input: The first line of input...(Read whole news on source site)

Dialing a number using DependencyService in Xamarin.Forms

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As you can probably tell from my previous posts, I love Xamarin.Forms; principally because of XAML and DataBinding.  It is just easier to create a cross-platform (iOS, Android and Windows Phone) with Xamarin.Forms than any other way. Sometimes however, you do need … Continue reading → For the complete article and hyperlinks, please visit my blog at http://JesseLiberty.com

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