In this lesson we will look at how to pull keys (often called green/blue screening, chroma keying or simply keying). Firstly, please download some footage to practice with from the following link: [http://www.hollywoodcamerawork.us/greenscreenplates.html] Hollywood Camerawork is a great resource for training material. I chose the “hair detail” clip because you’ll often have to key hair and it can be tricky. Note that the files download in .zip format so you’ll need to extract it before you can import it into after effects. They come as an image sequence so when you go to import them inside after effects, choose any image
and make sure you click the Sequence button. ![sequence button] Because image sequences are multiple images, they have no inherent duration. By default after effects plays image sequences at 30 frames per second. That may be fine for you, though HDTV is 25 frames per second so I have set my default to 25 in the preferences (edit > preferences > import). ![image sequences] You can also change the footage from the default import by right clicking on footage in the project panel and clicking interpret footage > main. Drag the footage into the new composition icon. If your footage looks stretched or squashed, you...(Read whole news on source site)
Now here is an interesting piece of information that over the years I have not been up on or too familiar with: 'Future Predictions of .NET and the Microsoft Stack'. The main reasons for this are many: new to development, not a part of the insiders industry, didn't understand why this important, etc..
Most of us have the tools we or our employer has set forth in front of us and just blindly use them. C# + Windows Forms, ASP.NET MVC + C#, VB.NET + WebForms, etc. It's just some combination that someone years before we got on the
project decided, and one punches in daily and continues to use them. My interest being completely invested in this .NET community is to at least listen to the 'road map' of our tool set, even if the 'road map' is somewhat unofficial. My recommendation is to come out of the .NET cave and be aware of some of this too.
You might wonder, "why is this important to me?" Well that I can at least answer. You don't want to be the next guy/gal that is pleading to use the next 'Silverlight' for your mega company only to find it abandoned...(Read whole news on source site)
In one of my previous articles I talked about how MonoGame could be used with portable libraries, this was off the back of some work I was doing with the MonoGame team to help with some of the more tedious clean up tasks that needed doing and I had the …
Resources: Amazon, Barnes and Noble, Play BooksThe book's web site (O'Reilly) – downloads, errata etc A while ago I was attending one of the Developer, Developer, Developer conference in Reading, and I heard Alex Davies give a talk about actors and async. He mentioned that he was in the process of writing a short book for O'Reilly about async in C# 5, and I offered to review it for him. Many months later (sorry Alex!) I'm finally getting round to it. Disclaimer:
The review copy was given to me for free, and equally This is a book purely on async. It's not a general C# book, and it doesn't even cover the tiny non-async features in C# 5. It's all about asynchrony. As you'd expect, it's therefore pretty short (92 pages) and can comfortably be consumed in a single session. Alex's writing style is informal and easy to read. Of course the topic of the book is anything but simple, so even though you may read the whole book in one go first time, that doesn't mean you're likely to...(Read whole news on source site)
tight schedule, but at the same time it has been a lot of fun to work on this book together with late night meetings and weekends filled with book writing and chapter editing. During the project we’ve had great help from several people at Microsoft, Jamie Cool, Will Smythe, Anutthara Bharadwaj, Ed Blankenship and Vijay Machiraju. Also a big thanks to Brian Harry for writing the foreword to the book. In addition I’d like to thank my colleague Terje Sandstrøm for helping out with Technical Review of large parts of the book. ...(Read whole news on source site)
Where is the work item that I just associated with?
True, when using the My Work page and the teams and sprint backlogs are correctly setup, you can find “your” work items there, but every so often this is not the case, and off I go to locate that work item again. So this seemed to be a good feature to implement and at the same time learn a little about how to extend Team Explorer in Visual Studio 2012. There is a great sample...(Read whole news on source site)
Originally posted on: http://geekswithblogs.net/jakob/archive/2013/01/20/tfs-build-running-static-code-analysis-for-specific-configuration.aspx Running Static Code Analysis (SCA) is something that you should be doing regularly to verify your code base against a large set of rules that will check your code for potential problems and how it comply with standard patterns such as naming conventions for example. Microsoft include several different rule sets that you can use for starters, but you can build your own rule sets as well, that contain the rule that you want to use, In addition, you can write your own custom rules and add these to your rule sets.
What you will notice quickly when you start running SCA for larger solutions is that it can take a lot of time. Therefore, you normally don’t want to run this on your local build but instead run it as part of your automated builds. It is recommended to set up a specific build for your projects that measures code quality, by running for example SCA, Code Metrics and Code Coverage. All these things take time to complete, so don’t put these in your Check-In builds, but in a Quality Assurance (QA) build. ...(Read whole news on source site)
In the first part of the MVVM using caliburn micro with WPF we saw how to write the bootstrapper to setup everything for the caliburn micro library. Now in this part we’ll see how to start creating new pages in the application and how the binding and events are being defined using this small library project with power of MVVM. Before we start I would recommend you to go through the previous
games to the Windows Store. Leverage your existing web skills to build great apps, and get them in the Windows Store. And if you publish by June 30th, you may qualify for the Keep the Cash promotion.